It’s also a kind of remarkable showcase of tricks the VVVVVV level making community has learned in the past ten years – Decennial Hangout depends on a deep knowledge of forbidden “internal scripting” tricks, and uses custom graphics and sounds, and incredibly, an all new soundtrack created just for this level (available on bandcamp here). It’s cute and funny and the whole thing is just really nicely constructed from start to finish – it reads to me as a loving tribute to the community of level creators over the last ten years, all hanging out and talking about levels they’ve made for each other. As you play through the game, the various in-universe crewmates chime in, offering each other supportive feedback about their levels. Afterwards, Vermilion nervously shows the crew something he’s been working on, which comprises the rest of the game. It turns out the crew are all budding game designers, and the first thing we do is play through a space station inspired level created by Violet. “The crew throw a party for their famous mission’s 10th anniversary” – ġ0 years after their “famous mission”, the crew throw a reunion party to catch up and hang out and play some games together on Vitellary’s fancy new VR headset. Thanks all – enjoy the update! <3 9 Comments (She recorded a little song to mark the occasion!) I’m extremely grateful to everyone who contributed to that – especially – and I really can’t overstate this, especially InfoTeddy, who did by far and away the most to make this happen. I’ve personally added very, very little to this update – which is something that I feel maybe a little anxious about! But I’ve been very careful to make sure that every change is something I was happy with, and that none of the changes to the game were doing anything other than making this the best version of the 2010 game. This update is as a direct result of making the source code available last year, and accepting source contributions. I mentioned this update on twitter a little while back – we’ve been in beta for a while now, and it’s feeling pretty solid, so it’s time to make it official! The full 2.3 changelog is *immense* (you can read it here), but roughly speaking, the update adds: (Adorable fan art by Cheep! Check out more of their work on Twitter!) Before all that, though, here’s a quick update about something exciting that’s happening today – it’s the first update to VVVVVV on PC in seven years! If you’re on steam, this update also adds achievements! They’re the same ones that VVVVVV always had, except now they’re recognised by steam.I’m gonna write a little blog post sometime soon about what I’m up to these days, and what I’m planning in the near future. Thanks to Ethan Lee, VVVVVV on desktop has finally gotten an update! Version 2.2 fixes a bunch of long standing bugs (for example, player level warp lines) and makes the 2.1 changes official (like player maps, coloured text in player levels, editor direct mode, etc). It’s acting as sort of a demo, but mostly I just think it happens to work really well as it’s own thing on mobile. It’s a little minigame that you might remember from the end of VVVVVV! Surprise! Today I’m also releasing another game on iOS and Android: Super Gravitron. Nicalis have been working on a Vita port as well – this should be coming out sometime this summmer! I feel very good about how it’s turned out! I wanted the game to be as good as it could be on mobile. This is something I felt I really had to take on myself – VVVVVV’s important to me, and it was really important to me that this be done right. So it feels very, very good to finally have it finished, and released. These ports have been quite a long time coming! Actually, I originally started the iPhone port before I started Super Hexagon, way back in 2012. VVVVVV is now available on iPhone, iPad, Android, and OUYA! I want to share that work as far and wide as I can! People have done some really incredible things with the VVVVVV editor. This version of the game only includes the player levels and the level editor – which means that, from now on, the tools to make and play VVVVVV player levels are completely free. It’s called VVVVVV: Make and Play Edition, and it’s completely free. Let’s start with what I consider the really important thing – inspired by things like Knytt Stories and DROD: Architect’s Edition, I’m releasing a special build of VVVVVV on Windows, Mac and Linux today. Hey everyone! I have lots of big annoucements about VVVVVV today, so let’s get to it!
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